acme
Foundational cross-platform layer of the ca2 framework
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_.h
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#pragma once
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#include "acme/user/user/_constant.h"
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class
call
;
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namespace
acme
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{
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CLASS_DECL_ACME
void
transfer_to(::file::file * pfileOut, memory_base & mem, memsize uiBufferSize = 1024 * 1024);
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CLASS_DECL_ACME
void
transfer_from_begin(::file::file * pfileIn, memory_base & mem, memsize uiBufferSize = 1024 * 1024);
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CLASS_DECL_ACME
void
transfer_from(::file::file * pfileIn, memory_base & mem, memsize uiBufferSize = 1024 * 1024);
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}
// namespace acme
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// Created by camilo on 2021-04-07 15:00 BRT <3TBS_!!
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//#include "url_c.h"
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//#include "url_domain.h"
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//#include "url_department.h"
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#define NETWORK_PAYLOAD_DEFAULT_EXTENSION ".\x6ason"
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// Created by camilo on 2022-11-07 22:00 <3ThomasBorregaardSorensen!!
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//CLASS_DECL_ACME bool is_url(const ::scoped_string & scopedstrCandidate, const_char_pointer *ppszRequest = nullptr);
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//CLASS_DECL_ACME bool is_like_url_protocol(const ::scoped_string & scopedstr);
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//namespace url
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//{
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//
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//
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// CLASS_DECL_ACME string encode(const ::scoped_string & scopedstr);
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//
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//
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// CLASS_DECL_ACME string decode(const ::scoped_string & scopedstr);
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//
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//
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// CLASS_DECL_ACME bool query_get_param(string& strParam, const ::scoped_string & scopedstrKey, const ::scoped_string & scopedstrUrl);
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//
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//
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//} // namespace url
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//
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#if defined(__APPLE__)
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CLASS_DECL_ACME
void
openURL(
const
string
& url_str);
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#endif
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#include "unit.h"
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class
action_context
;
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namespace
prototype
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{
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class
prototype
;
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}
// namespace prototype
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class
particle
;
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//using lockable = particle;
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action_context
Definition
action_context.h:9
call
Definition
call.h:9
particle
Definition
particle.h:95
prototype::prototype
Definition
prototype.h:11
acme
include "aura/graphics/image/context.h"
Definition
aaaa__defer.h:32
prototype
prototype
_.h
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