acme
Foundational cross-platform layer of the ca2 framework
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os.h
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#pragma once
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#include <stdarg.h>
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#include <wchar.h>
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#include "cross_win_gdi.h"
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#include "acme/operating_system/window.h"
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#define _fileno fileno
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#define _unlink unlink
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#define WAIT_FAILED ((::u32 ) 0xFFFFFFFFL)
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#define WAIT_OBJECT_0 ((::u32 ) STATUS_WAIT_0 + 0)
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#define WAIT_ABANDONED ((::u32 ) STATUS_ABANDONED_WAIT_0 + 0)
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#define WAIT_ABANDONED_0 ((::u32 ) STATUS_ABANDONED_WAIT_0 + 0)
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#define WAIT_IO_COMPLETION STATUS_USER_APC
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// based on Windows implementation and also a good limit for iterations with nanosleep and multiple locks in objects up to MAXIMUM_WAIT_OBJECTS in a single call
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#define MAXIMUM_WAIT_OBJECTS 64
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::operating_system::window get_capture();
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::operating_system::window set_mouse_capture(const ::operating_system::window & operatingsystemwindow);
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::i32_bool release_mouse_capture();
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::operating_system::window set_keyboard_focus(const ::operating_system::window & operatingsystemwindow);
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::operating_system::window get_keyboard_focus();
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::operating_system::window get_active_window();
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::operating_system::window set_active_window(const ::operating_system::window & operatingsystemwindow);
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::i32_rectangle get_main_screen_rectangle();
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::i32 GetScreenRect(::i32_rectangle * prectangle, ::i32 iMonitor);
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::i32 GetScreenCount();
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::i32 GetWorkspaceRect(::i32_rectangle * prectangle, ::i32 iMonitor);
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::i32 GetWorkspaceCount();
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::i32_bool set_foreground_window(const ::operating_system::window & operatingsystemwindow);
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::i32_bool BringWindowToTop(const ::operating_system::window & operatingsystemwindow);
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void
ns_redraw_window(const ::operating_system::window & operatingsystemwindow);
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operating_system
macos
os.h
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