acme
Foundational cross-platform layer of the ca2 framework
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_.h
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#pragma once
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#define SECURITY_WIN32
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#undef User
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#include <shlobj.h>
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#include <Security.h>
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#include <shlobj.h>
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#include "exception.h"
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//namespace universal_windows
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//{
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//
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// ref class directx_framework_impact;
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//
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//} // namespace universal_windows
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//string get_error_message(::u32 dwError);
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// Global implementation helpers
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// window creation hooking
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//CLASS_DECL_ACME void hook_window_create(::user::interaction * pWnd);
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//CLASS_DECL_ACME bool unhook_window_create();
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//CLASS_DECL_ACME void reset_message_cache();
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//#include "command.h"
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//#include "implementation.h"
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//#include "_UWP_folder_watch.h"
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#include "factory_exchange.h"
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//#include "uac_tools.h"
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//#include "thread.h"
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#include "file.h"
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#include "native_buffer.h"
// soon, from axis library 2015-07-17 20:06 Livecoding(.tv)
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//#include "stdio_file.h"
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//#include "os.h"
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//#include "directory_system.h"
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//#include "file_system.h"
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//#include "directory_context.h"
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//#include "file_context.h"
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#define NULL_REF(class) (*((class *) nullptr))
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#define WIN_THREAD(pthread) (dynamic_cast < ::UNIVERSAL_WINDOWS::thread * > (dynamic_cast < ::thread * >(pthread)))
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//CLASS_DECL_ACME void __trace_message(const ::scoped_string & scopedstrPrefix, ::message::message * pmessage);
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//CLASS_DECL_ACME void __trace_message(const ::scoped_string & scopedstrPrefix, MESSAGE * lpmsg);
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//CLASS_DECL_ACME void __cdecl __pre_translate_message(::message::message * pmessage);
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//#include "tts_speaker.h"
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//#include "application.h"
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operating_system
uwp
_.h
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