acme
Foundational cross-platform layer of the ca2 framework
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location.h
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#pragma once
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#include "pole.h"
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template
< prototype_number NUMBER >
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using
location_type = pole_type < NUMBER >;
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using
LOCATION_INT = i32_pole;
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using
LOCATION_LONG_LONG = i64_pole;
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using
LOCATION_FLOAT = f32_pole;
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using
LOCATION_DOUBLE = f64_pole;
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using
i32_location = LOCATION_INT;
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using
i64_location = LOCATION_LONG_LONG;
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using
f32_location = LOCATION_FLOAT;
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using
f64_location = LOCATION_DOUBLE;
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//{
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// ::f64 x;
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// ::f64 y;
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// ::f64 z;
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//};
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//using LPLOCATIOND = LOCATIOND * ;
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//using LPCLOCATIOND = const LOCATIOND*;
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//
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//class CLASS_DECL_ACME locationd :
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// public LOCATIOND
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//{
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//public:
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//
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//
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//
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//};
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prototype
geometry3d
location.h
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