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Foundational cross-platform layer of the ca2 framework
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aaa_synchronization_object.h
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#pragma once
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//
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//#ifdef WINDOWS
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//using hsynchronization = void *;
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//#endif
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//class CLASS_DECL_ACME synchronization_object :
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// virtual public particle
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//{
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//public:
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//
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//
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//#ifdef WINDOWS
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// hsynchronization m_hsync;
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//#endif
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// bool m_bOwner;
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//
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//#ifdef WINDOWS
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// synchronization_object() { m_hsync = nullptr; m_bOwner = true; }
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// synchronization_object(hsynchronization hsynchronization) : m_hsync(hsynchronization) { m_bOwner = true; }
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//#else
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// synchronization_object() { m_bOwner = true; }
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//#endif
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// ~synchronization_object() override;
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//
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//
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// // currently expected returned statuses:
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// // ::error_failed
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// // ::error_wait_timeout
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// // ::success
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// virtual ::e_status lock();
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// virtual ::e_status lock(const class ::wait & wait);
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//
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// virtual ::e_status wait();
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// virtual ::e_status wait(const class ::wait & wait);
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//
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// virtual void _lock();
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// virtual bool _lock(const class ::wait & wait);
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//
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// virtual void _wait();
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// virtual bool _wait(const class ::wait & wait);
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//
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// virtual bool is_locked() const;
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//
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// virtual void unlock();
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// virtual void unlock(::i32 /* lCount */, ::i32 * /* pPrevCount=nullptr */);
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//
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//
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// virtual void init_wait();
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// virtual void exit_wait();
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//
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//
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// virtual void acquire_ownership();
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// virtual void release_ownership();
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//
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//#ifdef WINDOWS
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// inline ::hsynchronization hsynchronization() const { return m_hsync; }
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//#endif
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//
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//
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//};
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//
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//class CLASS_DECL_ACME synchronization_lock :
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// virtual public synchronization_object
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//{
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//public:
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//
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//
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// ~synchronization_lock() override;
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//
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//
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//};
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parallelization
aaa_synchronization_object.h
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